Recursive tessellation

Abstract

Tessellation shaders, available from the latest graphics processing units (GPUs), are increasingly important in high-fidelity real-time rendering. The tessellation shaders allow us to subdivide a coarse input patch to tiny primitives with subdivision schemes such as Loop subdivision [Loop 1987], Catmull-Clark subdivision [Catmull and Clark 1978], and Phong… (More)
DOI: 10.1145/2542302.2542322

Topics

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Cite this paper

@inproceedings{Lee2013RecursiveT, title={Recursive tessellation}, author={Hyunjin Lee and Yuna Jeong and Sungkil Lee}, booktitle={SIGGRAPH ASIA Posters}, year={2013} }