Rectilinear Texture Warping for Fast Adaptive Shadow Mapping

@inproceedings{Grn2012RectilinearTW,
  title={Rectilinear Texture Warping for Fast Adaptive Shadow Mapping},
  author={Bjarke V. Gr\on and Jon K. Sorensen},
  year={2012}
}
  • Bjarke V. Grøn, Jon K. Sorensen
  • Published 2012
This report describes a project being a result of having followed the course High Performance Computer Graphics taught by Michael Doggett at Lund University, Sweden. It focuses on a technique called Rectilinear Texture Warping (RTW) for Fast Adaptive Shadow Mapping, which is a way to create shadows in 3D scenes that produces less aliasing artifacts than when using conventional shadow mapping. Shadows are a very important factor in computer graphics and contribute largely to the level of realism… CONTINUE READING
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Rectilinear texture warping for fast adaptive shadow mapping

  • P. ROSEN
  • Proceedings of the ACM SIGGRAPH Symposium on…
  • 2012
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