Recognition of 3D Textured Objects by Mixing View-Based and Model-Based Representations

@inproceedings{Allezard2000RecognitionO3,
  title={Recognition of 3D Textured Objects by Mixing View-Based and Model-Based Representations},
  author={N. Allezard and Michel Dhome and Fr{\'e}d{\'e}ric Jurie},
  booktitle={ICPR},
  year={2000}
}
A strategy combining advantages of view-based and model-based object recognition approaches has been developed. Textured 30 models are used to produce local appearances of object key-points. Correspondences between 30 points and local appearances are also established during this learning stage. The recognition consists first in matching these local appearances and those extracted from the image. A robust 30 pose estimation is then carried out, discarding spurious correspondences. This algorithm… CONTINUE READING