Realtime Ray Tracing and its use for Interactive Global Illumination

@inproceedings{Wald2003RealtimeRT,
  title={Realtime Ray Tracing and its use for Interactive Global Illumination},
  author={Ingo Wald and Timothy J. Purcell and J{\"o}rg Schmittler and Carsten Benthin and Philipp Slusallek},
  year={2003}
}
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. Furthermore, recent research has demonstrated several options for realizing realtime ray tracing on different hardware platforms, e.g. via streaming computation on modern graphics processors (GPUs) or via the use of dedicated ray tracing chips. Together, these developments indicate… CONTINUE READING
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