Realistic real-time rendering of landscapes using billboard clouds

Abstract

We present techniques for realistic real-time rendering of complex landscapes that consist of many highly detailed plant models. The plants are approximated by dynamically changing sets of billboards. Realistic illumination is approximated using spherical harmonics. Since even the rendering of simple billboard cloud plants is too time consuming, the… (More)
DOI: 10.1111/j.1467-8659.2005.00876.x

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@article{Behrendt2005RealisticRR, title={Realistic real-time rendering of landscapes using billboard clouds}, author={Stephan Behrendt and Carsten Colditz and Oliver Franzke and Johannes Kopf and Oliver Deussen}, journal={Comput. Graph. Forum}, year={2005}, volume={24}, pages={507-516} }