Realistic haptic rendering for highly deformable virtual objects

Abstract

Previous works have presented solutions for stability problems arising from the difference between the sampling rate requirements for haptic devices (about 1 kHz) and the update rates of the physical objects being simulated (about 10 Hz). These methods work well when the objects are convex and non-deformable but, when the object is deformable, these methods… (More)
DOI: 10.1109/VR.2001.913795

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Cite this paper

@article{Mendoza2001RealisticHR, title={Realistic haptic rendering for highly deformable virtual objects}, author={C. A. Mendoza and Christian Laugier}, journal={Proceedings IEEE Virtual Reality 2001}, year={2001}, pages={264-269} }