Realistic Articulated Character Positioning and Balance Control in Interactive Environments


This paper addresses the problem of articulated virtual character positioning using dynamic and kinematic constraints with an emphasis on balancing. The balance of the gure is controlled using a new technique based on the precise manipulation of joint torques. Each joint contributes to the control in proportion to its in uence on the balance. The method… (More)
DOI: 10.1109/CA.1999.781209


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