Real-time visualization of large textured terrains

@inproceedings{Brodersen2005RealtimeVO,
  title={Real-time visualization of large textured terrains},
  author={Anders Brodersen},
  booktitle={GRAPHITE},
  year={2005}
}
In this paper, we present a framework for real-time rendering of large scale terrains with texture maps larger than what the graphics hardware can display in a single texture. The presented system is compact and efficient, yet very simple and easy to implement. 

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