Real-time simulation of a sailboat

@article{Filipczuk2008RealtimeSO,
  title={Real-time simulation of a sailboat},
  author={P. Filipczuk and S. Nikiel},
  journal={2008 Conference on Human System Interactions},
  year={2008},
  pages={970-974}
}
Game programming and real-time simulation systems are usually based on key-framed and motion-capture animations. Introduction of HAVOK and AGEIA PhysX technologies released game developers from some burden of predefined animation paths and shifted problem to autonomous modeling of physics. Recent developments of graphic shader languages along with the interoperability of COLLADA opens path to interchange of geometry, textures and physics between different run-time environments. Real-time… Expand
4 Citations

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