Real time physics: class notes

@inproceedings{M252ller2008RealTP,
  title={Real time physics: class notes},
  author={Matthias M252ller and Jos Stam and Doug James and Nils Th252rey},
  booktitle={SIGGRAPH '08},
  year={2008}
}
Physically based simulation is a significant and active research field in computer graphics. It has emerged in the late eighties out of the need to make animations more physically plausible and to free the animator from explicitly specifying the motion of complex passively moving objects. In the early days, quite simple approaches were used to model physical behavior such as mass-spring networks or particle systems. Later, more and more sophisticated models borrowed from computational sciences… CONTINUE READING
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