Real-time multiply recursive reflections and refractions using hybrid rendering

@article{Ganestam2014RealtimeMR,
  title={Real-time multiply recursive reflections and refractions using hybrid rendering},
  author={Per Ganestam and Michael C. Doggett},
  journal={The Visual Computer},
  year={2014},
  volume={31},
  pages={1395-1403}
}
We present a new method for real-time rendering of multiple recursions of reflections and refractions. The method uses the strengths of real-time ray tracing for objects close to the camera, by storing them in a per-frame constructed bounding volume hierarchy (BVH). For objects further from the camera, rasterization is used to create G-buffers which store… CONTINUE READING