Real-time global illumination using precomputed light field probes

@inproceedings{McGuire2017RealtimeGI,
  title={Real-time global illumination using precomputed light field probes},
  author={Morgan McGuire and Mike Mara and Derek Nowrouzezahrai and David P. Luebke},
  booktitle={I3D '17},
  year={2017}
}
  • Morgan McGuire, Mike Mara, +1 author David P. Luebke
  • Published in I3D '17 2017
  • Computer Science
  • We introduce a new data structure and algorithms that employ it to compute real-time global illumination from static environments. [...] Key Method We apply ideas from screen-space and voxel cone tracing techniques to this data structure to efficiently sample radiance on world space rays, with correct visibility information, directly within pixel and compute shaders.Expand Abstract

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