Real-time content-aware texturing for deformable surfaces


Animation of models often introduces distortions to their parameterisation, as these are typically optimised for a single frame. The net effect is that under deformation, the mapped features, i.e. UV texture maps, bump maps or displacement maps, may appear to stretch or scale in an undesirable way. Ideally, what we would like is for the appearance of such… (More)
DOI: 10.1145/2534008.2534016


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@inproceedings{Koniaris2013RealtimeCT, title={Real-time content-aware texturing for deformable surfaces}, author={Charalampos Koniaris and Darren Cosker and Xiaosong Yang and Kenny Mitchell and Iain A. Matthews}, booktitle={CVMP}, year={2013} }