Real-time Subdivision Surfaces on the Gpu

Abstract

Subdivision Surfaces are a way to describe a smooth surface using a polygonal model, allowing you to produce an approximation of the surface by adding vertices and subdividing existing polygons. They are widely used in 3D animation and nearly all modern modeling programs support them. In real-time computation (gaming and interactive animation… (More)

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Cite this paper

@inproceedings{Lozano2007RealtimeSS, title={Real-time Subdivision Surfaces on the Gpu}, author={Oscar Mateo Lozano}, year={2007} }