Real-time Reyes-style adaptive surface subdivision

@article{Patney2008RealtimeRA,
  title={Real-time Reyes-style adaptive surface subdivision},
  author={Anjul Patney and John D. Owens},
  journal={ACM Trans. Graph.},
  year={2008},
  volume={27},
  pages={143:1-143:8}
}
We present a GPU based implementation of Reyes-style adaptive surface subdivision, known in Reyes terminology as the Bound/Split and Dice stages. The performance of this task is important for the Reyes pipeline to map efficiently to graphics hardware, but its recursive nature and irregular and unbounded memory requirements present a challenge to an efficient implementation. Our solution begins by characterizing Reyes subdivision as a work queue with irregular computation, targeted to a… CONTINUE READING
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