Real-time Rendering with Compressed Animated Light Fields

@inproceedings{Koniaris2017RealtimeRW,
  title={Real-time Rendering with Compressed Animated Light Fields},
  author={Babis Koniaris and Maggie Kosek and David Sinclair and Kenny Mitchell},
  booktitle={Graphics Interface},
  year={2017}
}
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive representation, we display the content in real-time according to the tracked head pose. For each frame, we generate a set of cubemap images per frame (colors and depths) using a sparse set of of cameras placed in the vicinity of the potential viewer… CONTINUE READING

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