Real-time Ray Tracing through the Eyes of a Game Developer

  title={Real-time Ray Tracing through the Eyes of a Game Developer},
  author={Jacco Bikker},
  journal={2007 IEEE Symposium on Interactive Ray Tracing},
  • Jacco Bikker
  • Published 2007 in 2007 IEEE Symposium on Interactive Ray Tracing
There has been and is a tremendous amount of research on the topic of ray tracing, spurred by the relatively recent advent of real-time ray tracing and the inevitable appearance of consumer hardware capable of handling this rendering algorithm. Besides researchers, the prospect of a brave new world attracts hobbyists (such as demo coders) and game developers: Ray tracing promises an elegant and fascinating alternative to z-buffer approaches, as well as more intuitive graphics and games… CONTINUE READING
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