Real-time Ray Tracing through the Eyes of a Game Developer

@article{Bikker2007RealtimeRT,
  title={Real-time Ray Tracing through the Eyes of a Game Developer},
  author={Jacco Bikker},
  journal={2007 IEEE Symposium on Interactive Ray Tracing},
  year={2007},
  pages={1-10}
}
  • Jacco Bikker
  • Published 2007 in 2007 IEEE Symposium on Interactive Ray Tracing
There has been and is a tremendous amount of research on the topic of ray tracing, spurred by the relatively recent advent of real-time ray tracing and the inevitable appearance of consumer hardware capable of handling this rendering algorithm. Besides researchers, the prospect of a brave new world attracts hobbyists (such as demo coders) and game developers: Ray tracing promises an elegant and fascinating alternative to z-buffer approaches, as well as more intuitive graphics and games… CONTINUE READING
Highly Cited
This paper has 39 citations. REVIEW CITATIONS
24 Citations
32 References
Similar Papers

Citations

Publications citing this paper.

References

Publications referenced by this paper.
Showing 1-10 of 32 references

To Trace or Not To Trace

  • A. Keller, C. Wächter
  • That is the Question. Presentation for the…
  • 2005
Highly Influential
3 Excerpts

Quake 4 Ray Traced

  • D. Pohl
  • Website: http://www.q4rt.de
  • 2007
1 Excerpt

Similar Papers

Loading similar papers…