Real-time Ray Tracing on the GPU Ray Tracing using CUDA and kD-Trees

@inproceedings{Voglsam2013RealtimeRT,
  title={Real-time Ray Tracing on the GPU Ray Tracing using CUDA and kD-Trees},
  author={G{\"u}nther Voglsam and Verfassung der Arbeit and Robert F. Tobler and Michael Schw{\"a}rzler},
  year={2013}
}
In computer graphics, ray tracing is a well-known image generation algorithm which exists since the late 1970s. Ray tracing is typically known as an offline algorithm, which means that the image generation process takes several seconds to minutes or even hours or days. In this thesis I present a ray tracer which runs in real-time. Real-time in terms of… CONTINUE READING