Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU

Abstract

Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent spatial positions, a direct visualization can result in a jagged appearance. In this paper we propose to decouple computation and… (More)
DOI: 10.2312/EGVE/IPT_EGVE2005/105-111

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