Real-time Bas-Relief Generation from Depth-and-Normal Maps on GPU

@article{Ji2014RealtimeBG,
  title={Real-time Bas-Relief Generation from Depth-and-Normal Maps on GPU},
  author={Zhongping Ji and Xianfang Sun and Shi Li and Yigang Wang},
  journal={Comput. Graph. Forum},
  year={2014},
  volume={33},
  pages={75-83}
}
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user normally needs to get instant feedback to select a proper viewpoint. However, current methods are too slow to facilitate this interaction. This paper proposes a two-scale bas-relief modeling method, which is computationally efficient and easy to produce different styles of bas-reliefs. The input 3D scene is first rendered into two textures, one recording the depth information and the other… CONTINUE READING

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