Real-time BTF Rendering

  title={Real-time BTF Rendering},
  author={Martin Schneider},
The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF data via linear interpolation is not feasible on current graphic s hardware due to its huge size, suitable approximations are required in order to reduce the amount of data and to exploit the features of current graphics hardware. In this paper we exploit the recently proposed… CONTINUE READING
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Klein Compression and real - time Rendering of measured BTFs using local PCA

  • J. Meseth G. Müller, R.
  • Vision , Modeling and Visualization
  • 2003

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