Real-time 3d Graphics Streaming Using Mpeg-4

Abstract

In this paper, we consider a real-time MPEG-4 streaming architecture to facilitate remote visualization of large scale 3D models on thin clients, which denote most of the hand-held devices that have limited computing resources. MPEG-4 serves as a key component to handle the compression, transmission, and visualization of the high-end supercomputer rendered… (More)

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