Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping

@inproceedings{Chen2016Realtime3R,
  title={Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping},
  author={Chih-Fan Chen and Mark T. Bolas and Evan A. Suma},
  booktitle={SIGGRAPH Posters},
  year={2016}
}
With the recent proliferation of high-fidelity head-mounted displays (HMDs), there is increasing demand for realistic 3D content that can be integrated into virtual reality environments. However, creating photorealistic models is not only difficult but also time consuming. A simpler alternative involves scanning objects in the real world and rendering their digitized counterpart in the virtual world. Capturing objects can be achieved by performing a 3D scan using widely available consumer-grade… CONTINUE READING
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