Real-Time YCoCg-DXT Compression


A high performance texture compression technique is introduced, which exploits the DXT5 format available on today's graphics cards. The compression technique provides a very good middle ground between DXT1 compression and no compression. Using the DXT5 format, textures consume twice the amount of memory of DXT1-compressed textures (a 4:1 compression ratio… (More)



Citations per Year

Citation Velocity: 5

Averaging 5 citations per year over the last 3 years.

Learn more about how we calculate this metric in our FAQ.