Real Time Pixel Art Remasterization on GPUs

  title={Real Time Pixel Art Remasterization on GPUs},
  author={Marco A. G. Silva and Anselmo Antunes Montenegro and Esteban Walter Gonzalez Clua and Cristina Nader Vasconcelos and Marcos Lage},
  journal={2013 XXVI Conference on Graphics, Patterns and Images},
Several methods have been proposed to overcome the pixel art scaling problem through the years. In this article we describe a novel approach to be applied through a massively parallel architecture that can address this issue in real time. To achieve this we design a local and context independent algorithm that enables an efficient parallel implementation on the GPU, delivering full frames output at response time for the user interaction. Our main goal is to apply the method on full frames of… 
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