Real-Time Physical Engine for Floating Objects with Two-Way Fluid-Structure Coupling

Abstract

A method to simulate graphic animations of objects floating in a water surface in real time is presented. The fluid is simulated by means of the Lattice Boltzmann method for the shallow-waters equations and the movement of the floating objects is calculated with a Newtonian physical engine suitable for the mechanics of rigid bodies. A two-way interaction… (More)

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Cite this paper

@inproceedings{Lazo2013RealTimePE, title={Real-Time Physical Engine for Floating Objects with Two-Way Fluid-Structure Coupling}, author={Marcela Lazo and Cristian Garc{\'i}a Bauza and Giovanni Boroni and A. Clausse}, year={2013} }