Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award)

Abstract

In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could learn through interacting with the player, behavior could improve during gameplay, keeping it interesting. This paper introduces the real-time NeuroEvolution of Augmenting… (More)

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@inproceedings{Stanley2005RealTimeEI, title={Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award)}, author={Kenneth O. Stanley and Bobby D. Bryant and Risto Miikkulainen}, booktitle={CIG}, year={2005} }