Real-Time Crowd Simulation : A Review

@inproceedings{Leggett2004RealTimeCS,
  title={Real-Time Crowd Simulation : A Review},
  author={Richard Leggett},
  year={2004}
}
This paper presents a review of current research in the area of real-time crowd simulation. Crowd simulation has many diverse uses, for example in safety modelling, entertainment software, architecture and urban modelling applications. We describe three main approaches to the problem fluid-based, cellular automata and particle-based, concentrating on the latter. Finally, we describe CrowdSim, a simple but effective implementation of some of the techniques. 
Highly Cited
This paper has 23 citations. REVIEW CITATIONS

Citations

Publications citing this paper.
Showing 1-10 of 13 extracted citations

Similar Papers

Loading similar papers…