Real-Time Crowd Simulation : A Review

  title={Real-Time Crowd Simulation : A Review},
  author={Richard Leggett},
This paper presents a review of current research in the area of real-time crowd simulation. Crowd simulation has many diverse uses, for example in safety modelling, entertainment software, architecture and urban modelling applications. We describe three main approaches to the problem fluid-based, cellular automata and particle-based, concentrating on the latter. Finally, we describe CrowdSim, a simple but effective implementation of some of the techniques. 
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