Real-Time Cloud Rendering

  title={Real-Time Cloud Rendering},
  author={Mark J. Harris and Anselmo Lastra},
  journal={Comput. Graph. Forum},
This paper presents a method for realistic real-time rendering of clouds suitable for flight simulation and games. It provides a cloud shading algorithm that approximates multiple forward scattering in a preprocess, and first order anisotropic scattering at runtime. Impostors are used to accelerate cloud rendering by exploiting frame-to-frame coherence in an interactive flight simulation. Impostors are shown to be particularly well suited to clouds, even in circumstances under which they cannot… CONTINUE READING
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