Real-Time Cloth Simulation for Games

  title={Real-Time Cloth Simulation for Games},
  author={Benjamin Kenwright},
Generationg realistic real-time cloth effects on-the-fly for interactive environments, such as games, is challanging and interesting. This article gives a practical explanation for students to enable them to integrate cloth effects into their demos. We explain the principles, computational overheads, and numerical approximations, necessary for achieving an asthetically pleasing realistic interactive cloth effect. 


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