RASTeR: Simple and Efficient Terrain Rendering on the GPU

@inproceedings{Bsch2009RASTeRSA,
  title={RASTeR: Simple and Efficient Terrain Rendering on the GPU},
  author={Jonas B{\"o}sch and Prashant Goswami and Renato Pajarola},
  booktitle={Eurographics},
  year={2009}
}
This paper introduces RASTeR, a GPU based LOD technique for interactive rendering of large terrains based on a paired multi-resolution tree structure. Our approach uses regular height-data blocks and terrain independent triangle patches, which are used to efficiently subdivide the terrain data. At run time, continuous LODs can simply be generated by tiling a limited set of triangle patches, the indices to which are pre-computed, over height-field blocks, thereby minimizing the amount of data to… CONTINUE READING
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