Quasi-Developable Mesh Surface Interpolation via Mesh Deformation

  title={Quasi-Developable Mesh Surface Interpolation via Mesh Deformation},
  author={Kai Tang and Ming Chen},
  journal={IEEE Transactions on Visualization and Computer Graphics},
We present a new algorithm for finding a most "developable" smooth mesh surface to interpolate a given set of arbitrary points or space curves. Inspired by the recent progress in mesh editing that employs the concepts of preserving the Laplacian coordinates and handle-based shape editing, we formulate the interpolation problem as a mesh deformation process that transforms an initial developable mesh surface, such as a planar figure, to a final mesh surface that interpolates the given points and… CONTINUE READING
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