Putting the Gay in Games
@article{Shaw2009PuttingTG, title={Putting the Gay in Games}, author={A. Shaw}, journal={Games and Culture}, year={2009}, volume={4}, pages={228 - 253} }
This article addresses gay, lesbian, bisexual, and transgender (GLBT) representation in video games from a cultural production perspective. It addresses how members of the video game industry account for the relative lack of GLBT representation in this medium. Previous studies have shown that certain stakeholders actively invest in GLBT representation in media. Factors in the inclusion of GLBT content include (a) the presence of motivated producers in the industry, those that are personally… CONTINUE READING
Paper Mentions
78 Citations
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