Putting the Gay in Games

  title={Putting the Gay in Games},
  author={Adrienne Shaw},
  journal={Games and Culture},
  pages={228 - 253}
  • A. Shaw
  • Published 23 June 2009
  • Sociology
  • Games and Culture
This article addresses gay, lesbian, bisexual, and transgender (GLBT) representation in video games from a cultural production perspective. It addresses how members of the video game industry account for the relative lack of GLBT representation in this medium. Previous studies have shown that certain stakeholders actively invest in GLBT representation in media. Factors in the inclusion of GLBT content include (a) the presence of motivated producers in the industry, those that are personally… 

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