Puppetry-inspired animation : A midair hand gestures manipulation for 3 D character animation

Abstract

Bringing together keyframe and motion-timing can be very difficult to control especially when manipulating body parts of a character animation. Both seem are ‘detach’ in their event as keyframe is physically visible, while timing is imperceptible and merely appears as substance of a sequence of keyframes. This paper presents an overview of my doctoral… (More)

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