Providing QoS for Networked Peers in Distributed Haptic Virtual Environments

Abstract

Haptic information originates from a different human sense (touch), therefore the quality of service (QoS) required to support haptic traffic is significantly different from that used to support conventional real-time traffic such as voice or video. Each type of network impairment has different (and severe) impacts on the user’s haptic experience. There has… (More)
DOI: 10.1155/2008/841590

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