Prosocial video games reduce aggressive cognitions

@article{Greitemeyer2009ProsocialVG,
  title={Prosocial video games reduce aggressive cognitions},
  author={Tobias Greitemeyer and S. Osswald},
  journal={Journal of Experimental Social Psychology},
  year={2009},
  volume={45},
  pages={896-900}
}
Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) [Buckley, K. E., & Anderson, C. A. (2006). A theoretical model of the effects and consequences of playing video games. In: P. Vorderer & J. Bryant (Eds.), Playing video games motives responses and consequences (pp. 363–378). Mahwah, NJ: Lawrence Erlbaum], depending on their content, video games do not inevitably increase but may also decrease… Expand
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