Prom Week: Designing past the game/story dilemma
@inproceedings{McCoy2013PromWD, title={Prom Week: Designing past the game/story dilemma}, author={J. McCoy and M. Treanor and B. Samuel and A. Reed and M. Mateas and Noah Wardrip-Fruin}, booktitle={FDG}, year={2013} }
New player experiences require new game designs – and some designs only become possible with new technology. Emergent narratives are part of existing story games but the game systems are not capable of understanding the stories their players create. If we could capture the enjoyable aspects of player-driven narratives while still keeping the complex dynamism of sandbox games, we could enable a new type of game experience. Creating this experience would require fundamental technical research to… CONTINUE READING
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