Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering


We introduce a view-dependent level of detail rendering system designed with modern GPU architectures in mind. Our approach keeps the data in static buffers and geomorphs between different LODs using per-vertex weights for seamless transition. Our method is the first out-of-core system to support texture mapping, including a mechanism for texture LOD. This… (More)
DOI: 10.1145/1185657.1185826

9 Figures and Tables


  • Presentations referencing similar topics