Production Volume Rendering: Design and Implementation

@inproceedings{Wrenninge2012ProductionVR,
  title={Production Volume Rendering: Design and Implementation},
  author={Magnus Wrenninge},
  year={2012}
}
Preface Goals The PVR System C++ and Python Python bindings Rendering with PVR I Fundamentals The Basics Time and motion blur Cameras Geometry Geometry attributes pvr::Geo::AttrTable pvr::Geo::AttrRef pvr::Geo::Attr and pvr::Geo::AttrVisitor Voxel Buffers Introduction to voxel buffers Implementing a simple voxel buffer Field3D Transformations and mappings Interpolating voxel data Filtered lookups Noise Procedural textures Perlin noise Noise functions Fractal functions The fractal base class… CONTINUE READING