Procedural fracturing and debris generation for <i>Kung-Fu Panda</i>

Abstract

Several sequences in <i>Kung-Fu Panda</i> called for large-scale destruction that encouraged the debris to be generated by procedural methods but also allowed a high degree of artistic control. In this sketch, we outline such a method for fracturing a model into debris and a system for generating secondary debris when the large pieces collide or break apart… (More)
DOI: 10.1145/1401032.1401108

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