Procedural content generation of level layouts for Hotline Miami

@article{Brown2017ProceduralCG,
  title={Procedural content generation of level layouts for Hotline Miami},
  author={Joseph Alexander Brown and Bulat Lutfullin and Pavel Oreshin},
  journal={2017 9th Computer Science and Electronic Engineering (CEEC)},
  year={2017},
  pages={106-111}
}
Hotline Miami is a series of 80s themed arcade shoot-em-up games. In early 2016, a beta level editor was provided for the second release in the series which is utilized in this paper as a basis for a Procedural Content Generation (PCG) method for level development. We provide an evolutionary algorithm for the placement of rooms and examine a number of… CONTINUE READING