Procedural content generation for games: A survey

Abstract

Hundreds of millions of people play computer games every day. For them, game content—from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so far ensured that the quality and quantity of game content matched the demands of the playing community, but is facing new scalability challenges due to the exponential… (More)
DOI: 10.1145/2422956.2422957

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@article{Hendrikx2013ProceduralCG, title={Procedural content generation for games: A survey}, author={Mark Hendrikx and Sebastiaan Meijer and Joeri Van Der Velden and Alexandru Iosup}, journal={TOMCCAP}, year={2013}, volume={9}, pages={1:1-1:22} }