• Corpus ID: 18349924

Procedural Level Design for Platform Games

@inproceedings{Compton2006ProceduralLD,
  title={Procedural Level Design for Platform Games},
  author={Kate Compton and Michael Mateas},
  booktitle={AIIDE},
  year={2006}
}
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four-layer hierarchy to represent platform game levels, with a focus on representing repetition, rhythm, and connectivity. It also proposes a way to use this model to procedurally generate new levels. 

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