Corpus ID: 12686560

Procedural House Generation : A method for dynamically generating floor plans

@inproceedings{Martin2006ProceduralHG,
  title={Procedural House Generation : A method for dynamically generating floor plans},
  author={Jess Martin},
  year={2006}
}
  • Jess Martin
  • Published 2006
  • As the capability to render complex, realistic scenes in real time increases, many applications of computer graphics are hitting the problem of manual model creation. In virtual reality, researchers have found that creating and updating static models is a difficult and time-consuming task [Brooks 1999]. New games require massive amounts of content. Creating such content is such an expensive process that it may drive smaller companies out of business [Wright 2005]. Content creators cannot keep… CONTINUE READING
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