Problems with the Concept of Video Game “Addiction”: Some Case Study Examples

@article{Wood2007ProblemsWT,
  title={Problems with the Concept of Video Game “Addiction”: Some Case Study Examples},
  author={Richard T. A. Wood},
  journal={International Journal of Mental Health and Addiction},
  year={2007},
  volume={6},
  pages={169-178}
}
This paper argues that the recent concerns about video game “addiction” have been based less on scientific facts and more upon media hysteria. By examining the literature, it will be demonstrated that the current criteria used for identifying this concept are both inappropriate and misleading. Furthermore, by presenting four case studies as examples it will be demonstrated how such claims of video game addiction can be inaccurately applied. It is concluded that the most likely reasons that… CONTINUE READING
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2004b).Video game playing and gambling in adolescents

  • R.T.A. Wood, R. Gupta, J. L. Derevensky, D GriffithsM.
  • Journal of Child and Adolescent Substance Abuse,
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Editorial : Towards addiction as relationship

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  • Addiction Research and Theory
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Structural characteristics of video lotteries : Effects of a stopping device on the illusion of control and gambling persistence

  • M. Larkin, R. T. A. Wood, M. D. Griffiths
  • Journal of Gambling Studies
  • 2005

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