Problematic Gaming Behavior Among Finnish Junior High School Students: Relation to Socio-Demographics and Gaming Behavior Characteristics.

@article{Mnnikk2018ProblematicGB,
  title={Problematic Gaming Behavior Among Finnish Junior High School Students: Relation to Socio-Demographics and Gaming Behavior Characteristics.},
  author={Niko M{\"a}nnikk{\"o} and Heidi Ruotsalainen and Zsolt Demetrovics and Olatz Lopez-Fernandez and Laura Myllym{\"a}ki and Jouko Miettunen and Maria K{\"a}{\"a}ri{\"a}inen},
  journal={Behavioral medicine},
  year={2018},
  volume={44 4},
  pages={
          324-334
        }
}
Multiplatform digital media use and gaming have been increased in recent years. The aim of this study was to examine associations between sociodemographics and digital gaming behavior characteristics (i.e., gaming time, medium, and genres) with problematic gaming behavior in adolescents. A convenience sample of Finnish junior high school students (n = 560; mean age 14 years, ranging from 12 to 16 years) participated in the cross-sectional survey, of which, 83% (n = 465) reported having played… CONTINUE READING