• Corpus ID: 240354454

Principles towards Real-Time Simulation of Material Point Method on Modern GPUs

@article{Fei2021PrinciplesTR,
  title={Principles towards Real-Time Simulation of Material Point Method on Modern GPUs},
  author={Yun Fei and Yuhan Huang and Ming Gao},
  journal={ArXiv},
  year={2021},
  volume={abs/2111.00699}
}
Physics-based simulation has been actively employed in generating offline visual effects in the film and animation industry. However, the computations required for high-quality scenarios are generally immense, deterring its adoption in real-time applications, e.g., virtual production, avatar live-streaming, and cloud gaming. We summarize the principles that can accelerate the computation pipeline on single-GPU and multi-GPU platforms through extensive investigation and comprehension of modern… 

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