Principles in interactive computer graphics

  title={Principles in interactive computer graphics},
  author={William M. Newman and Robert F. Sproull},
Principles of interactive computer graphics , Principles of interactive computer graphics , مرکز فناوری اطلاعات و اطلاع رسانی کشاورزی 
Four Lectures on Computer Graphics and Data Visualization
The technologies and mathematics that underlie computer graphics and that characterize the present and near-future capabilities of graphics computers are presented.
PLG: a graphics package for producing three-dimensional hierarchical graphics on personal computers
A model for three-dimensional computer graphics in personal computers (PC) is introduced based on the Programmers Hierarchical Interactive Graphics System (PHIGS) and some methods for achieving this design on PCs are suggested.
Special Feature A VLSI Geometry Processor For Graphics
Emphasizing ease of scaling and sharing of design tools, a new approach to VLSI systems design may deliver inexpensive specialized hardware.
3-D Shaded Computer Animation-Step by Step
A walk through the production process at this commercial CG animation house reveals an emphasis on software tools and the use of intermediate-stage graphics for design flexibility.
An Infrared Background Clutter Model Using 3-D Computer Graphics
Computer graphics modeling techniques are providing a new tool for evaluating and improving the performance of military target acquisition and guidance systems.
Software Systems for Computer Graphics
This paper examines the structure both of subroutine libraries for use with some base language and of complete programming languages, and outlines the advantages and disadvantages of each, along with facilities that should be present in any software package.
System Design Considerations for Graphics Input Devices
A simple classification of graphics input requirements relates types of information to types of devices, giving the system designer a framework for overall design decisions.