Predicting the perceived quality of a first person shooter: the Quake IV G-model

@inproceedings{Wattimena2006PredictingTP,
  title={Predicting the perceived quality of a first person shooter: the Quake IV G-model},
  author={A. F. Wattimena and Robert E. Kooij and J. M. van Vugt and O. K. Ahmed},
  booktitle={NETGAMES},
  year={2006}
}
This paper describes the development of an end-to-end quality measurement method that allows us to quantify the perceived quality of Interactive Gaming, with an emphasis on the so-called First Person Shooter (FPS) game Quake IV. We conducted a number of subjective experiments to quantify the impact of network parameters on the perceived quality of this recent FPS game. Making use of a multi-dimensional regression analysis we developed the Quake IV G-model which enables us to predict a gamer's… CONTINUE READING
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