Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming

Abstract

The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent's actions, they need a reasonable representation of alternative possibilities and their likelihood. In this article we propose a method of predicting the most probable combination… (More)
DOI: 10.1109/TCIAIG.2014.2365414

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Cite this paper

@article{Stanescu2016PredictingOP, title={Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming}, author={Marius Stanescu and Michal Certick{\'y}}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, year={2016}, volume={8}, pages={89-94} }